feat(studio): timeline collision and placement model#2279
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What: new pure module timelineCollision — zone-aware drop placement (clampTrackToZone, resolveZoneDropPlacement, resolveInsertRow, resolvePlacement, lane/overlap predicates) with its full test suite. Why: the no-overlap core of the NLE clip-drag engine; plain functions, no DOM, no React, no store writes. How: new files only; type-only imports from the existing playerStore. First runtime consumer arrives with the drag-engine PRs. Test plan: bunx vitest run timelineCollision.test.ts; tsc --noEmit; fallow audit clean (all exports test-consumed).
What: new pure module timelineSnapping — snap-target collection and pixel-threshold time snapping (collectTimelineSnapTargets, snapTimelineTime, snapMoveToTargets) with tests. Why: the magnet math for clip drags/trims, reviewable standalone. How: new files only; type-only playerStore imports; consumers land with the drag engine. Test plan: bunx vitest run timelineSnapping.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineMultiDragPreview — group-drag passenger offsets and clamped group deltas (isMultiDragActive, multiDragDeltaSeconds, multiDragPassengerOffsetPx, clampGroupMoveDelta) with tests. Why: the group-drag math, standalone and DOM-free. How: new files only; consumed later by TimelineLanes. Test plan: bunx vitest run timelineMultiDragPreview.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineStackingSync — lane order ↔ z-index reconciliation (laneIsAbove, computeStackingPatches) with tests. Why: the single source of truth for how timeline lane order maps to canvas stacking; the ordering rules and tie-breaks live here. How: new files only; consumed later by timelineZones and the stacking-sync hook. Test plan: bunx vitest run timelineStackingSync.test.ts; tsc --noEmit; fallow audit clean.
What: new pure module timelineZones — visual/audio track-zone classification (classifyZone) and normalizeToZones, which re-packs lanes into zone-consistent rows; tests cover the stacking/zones interaction. Why: completes the z-model started in the stacking-sync PR. How: new files; consumes isAudioTimelineElement (leaf-helpers PR) and computeStackingPatches (stacking-sync PR); type-only playerStore imports. Test plan: bunx vitest run timelineZones.test.ts; tsc --noEmit; fallow audit clean.
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This was referenced Jul 12, 2026
This was referenced Jul 12, 2026
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ukimsanov
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Jul 13, 2026
…stack rebuild The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped or regressed several final-wave behaviors from the reviewed studio-dnd stack, and never repaired the stale timelineZones.ts that #2279 introduced. Restores: - TimelineRuler: sticky under vertical scroll, full-height gridlines removed (beat lines only), frame-number tick labels via a persisted timeDisplayMode store preference (PlayerControls toggle now store-backed) - timelineZones: stable track lanes — lane = authored data-track-index ascending; z is paint order only (replaces the stale z-driven lane pack, which broke track insert-band commits that contractually depend on it) - persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes already at target values, e.g. in a track-insert renumber) is skipped instead of aborting and rolling back the whole batch — this alone made new-track creation (incl. the top insert band) fail silently - useTimelineStackingSync: unresolvable clips read as NaN again so timelineStackingSync's Number.isFinite exclusion contract holds (z=0 fabrications skewed stacking boundaries) - timelineAssetDrop: drops land on the drop track (no overlap bump to max-track+1), data-hf-id stamped, audio gets data-volume - timing edits: soft-reload the server's rewritten GSAP script instead of a full iframe remount (no all-clips flash on move/resize); full reload only when no scriptText or the soft path can't apply, and one full reload when a group edit touches non-active files (new hooks/timelineTimingSync.ts) - duration: content-driven grow-AND-shrink on move/resize/delete, synced optimistically to the store and the live root data-duration at release (was a grow-only ratchet; shrink never updated the readout) New UX: sidebar asset click opens a compact non-modal preview over the canvas (dismiss on outside click, Escape, playback, or seek), and clicking an already-added asset reveals its clip in the timeline (smooth minimal scroll to its time and lane; vertical-only in fit zoom). Verified by pointer-driving a real project: sticky ruler + gridline removal, no iframe remount on move/resize (marker survives, GSAP tween positions rewritten in place), duration readout 40->37->40 on shrink/stretch, and top-insert-band track creation renumbering lanes correctly on disk.
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